Red areas lean out more than 45° from vertical and may droop or need support. The bottom layer sits on the build plate and is not flagged.
Shape & Structure
Dimensions (mm)
50
100
Shell
2
1.6
0.4
Inner wall is completely smooth (no ripples or textures). Deep effects may require adjusting Wall or Min Wall above.
Bottom Shape
Top Shape
Profile
Click a point to edit exact values
Double-click to add. Right-click to remove. Shift-click toggles Fixed (□) / Handle (○). Click a point — or use the ▲▼ buttons to step through crowded points without clicking (or ⌘↑ / ⌘↓) — then arrow keys nudge (Shift = ×5, Alt = fine) or type exact X / height below. X=↓ / X=↑ match a neighbor's X for a perfectly flat (vertical) segment. Alt-drag = fine; Shift-drag locks to one axis. ⤢ Enlarge opens a big, resizable copy for tight curves.
XY Sway
10
10
Offset X
Offset Y
Drag/double-click/right-click as above. Click to select, then arrow keys nudge (Shift = ×5, Alt = fine). Alt-drag = fine; Shift-drag locks to one axis. Scale sliders amplify.
Surface
Textures
45
2.4
0.05
Smoothing
Smooth Zones
0
86
100
Suppresses textures near base/rim. Does not affect profile or twist.
Radial Smoothing
3
0
Fades surface effect intensity by angle.
Vertical Smoothing
3
0
Fades surface effect intensity by height.
Twist
Custom Twist
Drag/double-click/right-click as above. Shift-click toggles Fixed (□) / Handle (○). Click to select, then arrow keys nudge (Shift = ×5, Alt = fine). Alt-drag = fine; Shift-drag locks to one axis.
Wave Twist
2
50
Bottom
Foot & Mark
Foot
A foot is usually for pieces cast from a mold. It applies to the plastic print and every mold style.
Mark
Settings
Resolution
200
360
Dense or detailed textures require higher resolution. Higher values produce larger STL files.
Analysis
Plastic Estimate
Set Wall > 0 in the Shell section to get plastic volume and weight estimates.